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Know any handy resources to improve my vehicle hardsurface modelling?

polycounter lvl 6
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ARGHouse polycounter lvl 6
I am currently working on these spaceships for my game. My polygon target for the highest LOD for now is around 30-50K.

I am wondering if there are any resources, I could look at so I can improve my workflow and hardsurface topology skills, because sometimes I get lost or the topology looks bad.


  • DrBombs
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    DrBombs node
    Arrimus on Youtube would be a great source to learn, also, look up for Elementza youtube videos, or get their course on Hard Surface modeling, they have the best course that I have encountered so far, best of luck!
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