Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding.
Program Experience:
3DsMax
Substance Painter
Marmoset
Jira
SVN
Game Engine Experience:
Unreal Engine - Model import and setup, collision setup, material creation, master material creation.
Unity - Model import and setup, collision setup, material creation, and prefab setup.
Portfolio: https://ryankohr.com/
Contact: kohr_ryan2876@yahoo.com