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3D Hardsurface Prop Artist / PBR

polycounter lvl 6
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GBshooter polycounter lvl 6

Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding.

Program Experience:

3DsMax

Substance Painter

Marmoset

Jira

SVN


Game Engine Experience:

Unreal Engine - Model import and setup, collision setup, material creation, master material creation.

Unity - Model import and setup, collision setup, material creation, and prefab setup.


Portfolio: https://ryankohr.com/

Contact: kohr_ryan2876@yahoo.com



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