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cant get perfect bakes on hardsurface

RadicalDrim
polycounter lvl 6
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RadicalDrim polycounter lvl 6
hey guys, i have some experience baking objects that i sculpt and after that i do a retopology and bake... but with hardsurface my workflow doesnt work to well, ive created a low poly gun model, and after that the high poly but when i do the bake in xnormal it looks garbage and i think the problem is the smoothing groups, if i bake with the exported smooth group it looks quite ok, but not perfect, but if i use average normals it looks completely bad, how do i fix that?  thanks for the help guys :)



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