I'm having a few issues with unexpected Gradients appearing in my Mask layers and finding it hard to pinpoint what is causing the issues. Below are the maps I'm plugging into DDO - I'm making pretty simple, lower res textures and as such I'm using a mixture of modo baking but mostly nDo map converter to create most of the…
Quick question for everyone: What are the things NDO and DDO look at to determine where the edges of a model are? So that, for example, masks can start and end near the edges of the model for something like a light scratch mask? I'm having trouble getting DDO to recognize the edges on a simple model I'm testing with, and…
Hello all, I'm an regular Graphite Modelling Tools user, and usually experience no serious problems with the toolset, however today I came across an issue that badly interrupted my usual workflow. Namely, the Conform section of the GMT has suddenly become unresponsive on the mesh. All other tools are fine as far as I can…
Excuse me while I go drown myself for having ANY bit of hope left for Hollywood.... http://kotaku.com/5698269/mark-wahlberg-will-be-nathan-drake-deniro-could-be-drakes-dad They couldn't have got the casting any more wrong. Hey, I like Pecci and Deniro and sure, they would be great in this film. But wheres this whole…
hi, i made an emissive map in my material and masked out the emissive areas by an ID map. (material is used in UE4) when double checking the masks by copying them into a new file and use levels, i can see that they are 100% clean. however, when i export the flats and double check the emissive by leveling it to high…
OK let me explain what I am trying to do (this could get confusing). I am looking for a tool that essentially works the opposite of shrink wrap. So I believe there is a tool in max where you can have a large object (lets say a sphere) with a smaller object inside it (lets say a cube). From here I think there is a tool that…
So the situation is this... * I create an initial set of source ColourID, Normal and Curvature maps. * Created a bunch of materials with DDO and all was fine on my model. * Project was saved. * Except there were some issues that needed fixing by re-UVing. So I did that and re-output the source maps. * Since the colour…
Hey guys, I have been working with the SUITE as of late and it seems to become more and more unstable for me. Seemingly random crashes, corrupt save files which later seem to be empty and other minor things. I can however work around those but I have some things I don't understand. First of all:…
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hey there!! Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs. What im actually doing (im not on a serious proyect, just learning) is: I model my object, then Uv it and send to Substance Painter to texture it. My biggest concern is with the "texel density" thing. I watched tutorials and…