I'm having a few issues with unexpected Gradients appearing in my Mask layers and finding it hard to pinpoint what is causing the issues.
Below are the maps I'm plugging into DDO - I'm making pretty simple, lower res textures and as such I'm using a mixture of modo baking but mostly nDo map converter to create most of the texture maps that are getting plugged into dDo.
Anyhow, Below are the images that I've used on the initial setup, I've obv not filled every slot image wise but thought it should be enough to highlight the edges / areas of my materials. I've tried two different AO maps, One baked from modo and another from a Normal > AO nDo conversion.
I'm pretty sure this is down to user error but would be great to get an idea of whats causing these gradients on the edges of the mask. It's pretty much making 80% of the masks unusable. Final result for the diffuse is decent but the final results would be better if the masks was doing as I expected.
PS - not plugged in any mesh
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Results are below - Its now completely ignoring my work area. I did save my TGA's out as 24bit, might try saving them all out as 32 to see if it makes much difference