I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
I know it's not realtime, but maybe someone has this info here. I can't find it elsewhere and the folks at the Autodesk forum aren't much help. I'm wondering what R/G channel directions Arnold expects by default for normal maps. It comes with two check marks in the node flipping whatever it's expecting to come in by…
hey folks right now I try to render a simple sphere in Arnold with a displacement map, it kinda works, it looks like that: zbrush: Maya: Maya closeup (this is where the error is visible): it looks very weird and i dont know what i did wrong here: i exported the mesh from subdivision-level 2, and the displ.map was generated…
I'm new using Arnold and still learning how to use it. Everytime im doing a single render image on the oil drum I get an issue where the normal does not look good, it seems inverted like 3 and sharp shadows or reflection 1, 2. In the viewport 4 it looks fine but not when rendering. Im using aistandard surface shader, in…
I render my images with nothing in the background so I can put whatever I want afterwards in photoshop. I use depth of field so my model gets blurred. This blue background in the arnold renderview is just a color I choose in the arnold renderview settings. I put the same color in photoshop and this dark outline appears. I…
Does anyone know how to fix Arnold rendering Error Gpu: Insufficient device memory? Everything used to work fine for me, and now all of a sudden, doing nothing different, Arnold doesn't allow me to render with GPU. Only with CPU.
I want to create a render similar to the one used in Marvel Rivals for my character. What do I need to do this in Nuke/Maya? Please share any relevant information.
Can you get the same results with GPU rendering as CPU? I know there are some limitations for GPU renders. But if you compare the results of Corona/Vray/Arnold CPU renderers with Arnold/Vray GPU versions do they result in loss of quality compared to CPU? And why would you choose CPU over GPU renders, except maybe for very…
Hello, I'm following a tutorial in which he uses Arnold in Softimage and plugs the secondary specular map he created in "Secondary Reflection" input. (Image below) Where do i plug this map in Arnold for Maya, is this the "Coat" input? Btw this secondary specular map is made for a skin shader. He has created Specular map,…
Hi guys, I've been trying to do this right a whole week now!! it's just a sculpted brick! nothing more! and I wanted to import that to Maya/Arnold with Vector Displacement, that's all, why is it so difficult to do this? I tried/read all the available things, from Youtube to SolidAngle website and none of them works for me.…