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The Vector Displacement headache (ZBrush>Maya>Arnold) HOW?!

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triton polycounter lvl 7
Hi guys,
I've been trying to do this right a whole week now!! it's just a sculpted brick! nothing more! and I wanted to import that to Maya/Arnold with Vector Displacement, that's all, why is it so difficult to do this?
I tried/read all the available things, from Youtube to SolidAngle website and none of them works for me.

I just wanted what's in ZBrush to be rendered exactly in Maya/Arnold that's all, very simple.




Any help really appreciated. Many thanks 


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