Hi guys,
I've been trying to do this right a whole week now!! it's just a sculpted brick! nothing more! and I wanted to import that to Maya/Arnold with Vector Displacement, that's all, why is it so difficult to do this?
I tried/read all the available things, from Youtube to SolidAngle website and none of them works for me.
I just wanted what's in ZBrush to be rendered exactly in Maya/Arnold that's all, very simple.
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Any help really appreciated. Many thanks