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Arnold Render issue

polycounter lvl 8
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ozzy310 polycounter lvl 8
I'm new using Arnold and still learning how to use it. Everytime im doing a single render image on the oil drum I get an issue where the normal does not look good, it seems inverted like 3 and sharp shadows or reflection 1, 2. In the viewport 4 it looks fine but not when rendering. Im using aistandard surface shader, in bump2d tangent space normal is set, under arnold I flip both R and G channels with different results but none that I want. R channel result is 1, G channel result 2. Also, Color space is set to RAW. Im beginning to suspect is just the normal and it just a bad bake. Unless, there is something missing im not aware. Any help will be appreciated, thank you. 



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