I'm new using Arnold and still learning how to use it. Everytime im doing a single render image on the oil drum I get an issue where the normal does not look good, it seems inverted like 3 and sharp shadows or reflection 1, 2. In the viewport 4 it looks fine but not when rendering. Im using aistandard surface shader, in bump2d tangent space normal is set, under arnold I flip both R and G channels with different results but none that I want. R channel result is 1, G channel result 2. Also, Color space is set to RAW. Im beginning to suspect is just the normal and it just a bad bake. Unless, there is something missing im not aware. Any help will be appreciated, thank you.
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Why you're seeing this problem... Normal maps are baked using something called a Tangent Basis. If the renderer doesn't use the same basis, you'll get lighting errors.
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Tangent_Basis
e.g. Maya and Max use different material setups for Arnold, so knowing which software matters for the answer.