hey folks right now I try to render a simple sphere in Arnold
with a displacement map, it kinda works, it looks like that:
zbrush:

Maya:

Maya closeup (this is where the error is visible):

it looks very weird and i dont know what i did wrong here:
i exported the mesh from subdivision-level 2, and the displ.map was generated like that:








the

"sphere-shape" in maya has those settings:

and this is the arnold standard surface material:

Replies
And its possible that a 8k map is on its limits. Take a close look if you see the pixels there.
And export the highres sphere for rendering in Arnold to compare to the right thing.
Rule number one. Dont trust Zbrush.
quite a nice tip to compare high-poly with low+displace.map
I managed to work things out....once in a while a zbrush-tip was helpful:
i changed the mid-value to zero and now those "stairs" are gone, yay
thanks again!