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Author:
Lucas Annunziata
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Technical Talk
Maya + Arnold + Displacement (from ZBrush)
goekbenjamin
polycounter lvl 6
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goekbenjamin
polycounter lvl 6
Apr 2021
hey folks right now I try to render a simple sphere in Arnold
with a displacement map, it kinda works, it looks like that:
zbrush:
Maya:
Maya closeup (this is where the error is visible):
it looks very weird and i dont know what i did wrong here:
i exported the mesh from subdivision-level 2, and the displ.map was generated like that:
the
"sphere-shape" in maya has those settings:
and this is the arnold standard surface material:
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Maya
Displacement
arnold
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oglu
polycount lvl 666
Apr 2021
Go one subD level higher. 3 might not be enough.
And its possible that a 8k map is on its limits. Take a close look if you see the pixels there.
And export the highres sphere for rendering in Arnold to compare to the right thing.
Rule number one. Dont trust Zbrush.
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goekbenjamin
polycounter lvl 6
Apr 2021
thanks oglu!
quite a nice tip to compare high-poly with low+displace.map
never have thought of that
I managed to work things out....once in a while a zbrush-tip was helpful:
i changed the mid-value to zero and now those "stairs" are gone, yay
thanks again!
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And its possible that a 8k map is on its limits. Take a close look if you see the pixels there.
And export the highres sphere for rendering in Arnold to compare to the right thing.
Rule number one. Dont trust Zbrush.
quite a nice tip to compare high-poly with low+displace.map never have thought of that
I managed to work things out....once in a while a zbrush-tip was helpful:
i changed the mid-value to zero and now those "stairs" are gone, yay
thanks again!