Or i got it. You have different optionVars on you machine in this version of scripts. It difers from previous version. just paste this one time in python tab of script editor and press cntrl+enter: ================================ from pymel.core import * optionVar(fv=('ysvPaintCurveStep', 1.0))…
I'm a noob at maxscript but you could use this very basic script. Just assign it to 2 different hotkeys. It would be nice to make a toggle button that stores the old material, switches to 1 material and then goes back to the old material. But I have no idea how to do that. macroScript MaterialCycler1category:"…
Sand is correct. Just make a curve along your cable, select a joint then your curve. Animate/Motion Path/Attach to Motion Path. Repeat that step for each joint. Then select all the joints, under inputs in the channel box you'll see the motion path, right click U Value and break connections. Now for each joint adjust the U…
I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…
so i was working on this piece here and as you can see, the walls all have dfferent texel density. How would I turn them into a consistent texel density. I am also very unsure about how to uv unwrap longer pieces inside 3ds max. I know like a square 1x1 wall should occupy the 0-1 space but what about a 2x1 or 2x1x3 wall ?…
We have five models that have already been created that need to be modified for our needs: 1) Blend Shapes for eyes and mouth. Attached screenshot of simple (8) and complex (15) blend shapes Simple: https://www.dropbox.com/s/hiif50dr57lwoep/shapesSimple.PNG?dl=0 Complex:…
Newb here. I made a helicopter model in Maya and UV'd it with the intention of having the cockpit use one diffuse map and the rest of the body use another. The cockpit UVs are in 0-1 space and the body is -1 - 0. When I bring it into MudBox, it doesn't bring the textures with it, for some reason, but it does have the two…
Hi, I'm trying to retrieve an angle of a knee bone. So its either 180 degress or less This has been discussed before in the following threads: Here and Here Unfortunately, all those matrix jargon is just way over my head. Luckily, ThE_JacO (Cult of Rig) provided a demonstration of it in a screenshot. But I can't quite put…
Hi guys this command giving me an error I'm just trying to modify this code. (ALL COPYRIGHT GOES TO RAMELLIJ) CreateVRaymat () // CREATE VRAY MATERIAL global proc CreateVRaymat () { string $objectSelected[] = `ls -sl`; string $shapes[] = `listRelatives $objectSelected`; string $text; string $result = `promptDialog -title…
Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…