Hey!! I started this project as a practice with Gop Gap's Batman as a reference but when I saw some pictures from "The Batman" I wanted to make my version of the character mixing some references from Béla Lugosi's Dracula films with Robert Pattinson, so here it is. I sculpted this character in Zbrush starting with a…
I noticed these normal decals from an Overwatch reference that somehow also allow diffuse information with a mask: From what I've experimented with, it doesn't seem possible in UE4? I was hoping someone knew if there was an actual solution or if this is just a limitation of the engine: Currently, it's a waste of polys but…
There is this really good tool to make characters fast called Daz 3D. It has an asset store full of beautiful models, props, poses, clothing and all. Rigged and ready to use.Its only downside is that it's not good for anime girls. -> Do you know a tool like Daz 3D, that can make Girls like Koikatsu Party?…
Hey Polycount, I got so much great feedback on my last couple characters so I want to continue these posts since I really learned about 100x faster here so seriously thank you to this community of artists for the help. Anyway, Kratos. So as the title suggests it's going to be a stylized version of him which at first…
So as per suggested in a previous thread I found and looked at this overwatch character. The place I got it from said it was an original from the game but when I looked at the model I noticed that it's broken up into pieces. So things that would make sense to be disconnected, are disconnected such as sachelm helmet, armor…
Hello Polycount, For the last few weeks, I have been working on a project with the goal being to recreate one of the Martians from Mars Attacks! in an Overwatch influenced art style. The final product will be a game-ready character model that has been textured, rigged and posed. Currently, I have been working on the high…
Hello people. So i have been working on the first draft of my textures to my elf character and would love some thoughts and feedback on what i can improve. Especially on the face since its my first time texturing/painting skin. And i know the color scheme is a bit all over the place and i have not really made up my mind of…
Hello Mehdi, looking good! :) I recommend setting a relatively low polygon budget (10-15k max) and trying to keep the clothig layers combined in the low poly. Make sure the silhouette reads well from different angles and up to closeups, especially the face. Look up nice topology from similar styles of games (Overwatch,…
I thought I would start a sketchbook to show my process of a League of Legends asset I am currently planning out. I will be remaking the blue-side Inhibitor, using a PBR, Substance Painter workflow, rather than hand painting the textures, going for an Overwatch sort of aesthetic. Here is the initial in-game asset And here…
Hi all! I've begun working on a new environment by Koko Liem in tandem of being a mentee of @Lucas Annunziata through the Mentor Coalition. My goal is to use this space for progress updates and critique throughout the process. The original concept, with permission from the artist: You can find their work…