I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Heya! I go by Roomy online, and I've been developing a game called Verdict for a few years. About six months ago I started developing a sequel in Unity, moving from 2D to 3D using sprite billboards for the character. This has been a fantastic change and has been well worth it thus far, but I've yet to figure out our map…