Hey everyone, I have been interested in getting into environment art but I have been struggling on how to accomplish it. When I have an idea I start to gather reference images of whatever needs to be in the environment then reference for mood/lighting. From there I get stuck on what to do. I start to block out an environment in engine but don't know how detailed the block out should be and end up stopping. I was wondering what your guys process is for accomplishing building an environment and any tips that you can give. Thanks!
Replies
http://wiki.polycount.com/wiki/Landscape
Designing a game environment is a storytelling process. Level design factors strongly into this:
http://wiki.polycount.com/wiki/Level_Design
Edit: in particular, see "Level design process by Benjamin Darling"