Great games start with great people! High Moon Studios is looking for a talented Level Artist to create visually inspiring and creative 3D artwork for a high-profile title. This position is projected to start in January/February 2012. If you feel you have the skill and would like to join our award winning video game…
Hi, This is meant to become a next-gen version of Samus' Gunship from Metroid Prime 2: Echoes. I own the statue from first4figures, so I thought this would be a good exercise. Now that I'm familiar with the model, I can say that whoever did the physical model got a bit lazy with subD modeling :P My version is a personal…
GRAPHICS PROGRAMMER Starbreeze and OVERKILL is looking for a graphics programmer to join our kick-ass team. Job description: As graphics programmer you will be responsible over the rendering pipeline of our in-house engine. The post requires you to work out of your own initiative, looking for oportunities to improve the…
TECHNICAL ARTIST / TOOLS DEVELOPER Responsibilities • Provide
tools and support primarily for the Art dept. • Develop tools using Python / PyMEL and sometimes
MEL. • Develop tools using Unity. • Develop Standalone Tools using C# • Work with art, programming and design to ensure
that existing pipelines are as efficient as…
I'm having issues with foliage flickering/sparking in my camera sequences (it's fine in still shots). I have a lot of foliage (grass, leaves, plants etc. using alot of alphas) and the sequence looks like shit. My thoughts were that this was mip map related. (My knowledge of mip mapping is limited to what is on the pc…
Hey Everyone, after finally getting to grips with cryengine, i am creating this thread to show my process with this project and will be requiring a lot of critique and advice towards my work so can make more professional and more towards next gen. I will be updating this thread nearly everyday to document my progress and…
Hey guys, i'm looking for a different perspective on a current dilema I'm having. A few friends from highschool have this start up game studio, out of one of their houses, they have made a handful of games, but have only recently started to make some money. And the figures sound decent from the type of game they are…
Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time characters. This person has a solid grasp of form, color, and…
Hey guys, looking into doing an animation course at uni next year, and thought id like a laptop to take with me when i move away so i can, well you know model shit and use facebook and help me out with uni, all the regular laptop stuff. So i was wondering what would be some good choices? Ive been looking around and doing…
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios Texture Artist Are you a texture artist who can push the limits…