Gotta question about ZBrush masking. When I hold down control and drag, I get that nice masking box. When I hold down the spacebar I get that nice 4-arrow thingy that allows me to move that masking box anywhere I want it. Now, is there a way to essentially duplicate this masking box. Like I hold space, apply the mask where…
A question for the Character Artists out there. On current-gen projects, low poly modeling has been the fastest step of the production pipeline. The most straight forward one, while High-Poly sculpting/modeling and texture painting would take usually longer. With the next-gen specs and some new tools, such as Marvelous…
This guy was hunted and persecuted but he never gave up. Last surviving spellword in a kingdom that...outlaws magic? I dunno. If you can see him as a 3d model in a video game that's good. If not, tell me why. Thanks for looking!
Hey all, I've been checking out the site for a while and I'm really excited to start posting here in the forums. I was really inspired by the artwork of Assassin's Creed 2 and I wanted to make a environment using Spanish architecture and setting. For the most the part, I've blocked it out with both high and low poly…
Hi polycounters, I would really appreciate some advice on what I should focus on in my development as an artist, and I know Polycount is one of the best places to get serious feedback. Here's the situation: I'm 27, working a full time office job, and trying to get into the games industry. My long term goal is to eventually…
Hey guys, I'll be doing some exploration in spacecraft design as well as some ingame models. I've worked as environment artist and prop/asset artist in some games for the last years, however not space wise that it's my ultimate goal. This model started as a small multi purpose and cheap spacecraft for small operations…
Hello Everyone, I am working on a simple project. At least it would seem simple, but right now I am having trouble with it. I am trying to sculpt a Jaguars paw that is part of a bigger project (the whole cat). I plan on using the model for animation in a game engine. The issue is, as the model of the paw is; I don't know…
We know that waiting a whole month between recaps can be painful, so our good friends at Sketchfab have offered to help ease that pain by offering up some eye candy from their own platform. Each month they will help us compile the best of the best Sketchfab models for your viewing pleasure, all available to view in full 3D…
Hi Quixel, I have some questions about NDO painter as the picture shows below. shift+space key didn't convert painting to normal. I also tried to restart photoshop and quixel suite, but didn't work :'( . some support would be appreciated, thank you :) software win8.1 photoshop cc 2015 quixel suite 2.0 edit: I tried to…
Hey guys, I'm doing some planning on a shader and I cannot decide upon if I should have a separate Gloss/Roughness for the specularity and reflections or if they should use the same value/texture? Same issue if I want to modulate the specularity and reflections with a fresnel term, do I want the same amount of frensel…