Hello Everyone, I am working on a simple project. At least it would seem simple, but right now I am having trouble with it. I am trying to sculpt a Jaguars paw that is part of a bigger project (the whole cat). I plan on using the model for animation in a game engine. The issue is, as the model of the paw is; I don't know how to split the toes apart from each other. I am going to have to animate the paws eventually and that will require the rigging of each toe. It is also preventing me from shaping each toe individually. So in Zbrush, how do you do a clean split? Here is a picture of the paw so far:
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You need think of modeling as a non-linear process. Not everything needs to start in a sculpting program, especially if the end product is an animated model.
There would be plenty of different ways to split the toes in Zbrush (the best of which being to separate all 3 then dynamesh the whole thing back together) but at this point you are probably better off focusing on the regular polygon modeling techniques that will be required by your project later down the line.
Good luck !