Hey guys, I'll be doing some exploration in spacecraft design as well as some ingame models. I've worked as environment artist and prop/asset artist in some games for the last years, however not space wise that it's my ultimate goal.
This model started as a small multi purpose and cheap spacecraft for small operations around bigger ships.
One of the mods is military
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And as I wanted to have a cool background->hdri, and there are not many options to buy/download high res shots of the space, I created one scene in UE4, with some night lights, panneling clouds. I just found some maps from mars and I modify them in photoshop+substance designer, the only bad thing about this method it's that unreal can't render an hdri bigger than 4096x2048, and that's not as good as I wanted. The good part it's that you can take as many hdri as you want with different perspectives/planets.
and the planet inside ue4:
for artstation I just did as the book, pointing each part https://www.artstation.com/artwork/yxJBn
Landing and folding gif:
@Daniel91 Thank you! Glad you like them
@paupen Thank you! If I manage to finish the highpoly I will. I still have to go to zbrush.
Closer to finish subdiv, worked in small parts and landing gear.
Kinda feels weird the closing of the wing, did you try to make them alling horizontally along the cockpit?
Are you swapping style with the new models youre working on? The first few models in this thread were semi-realistic while this new one feels much more stylized.