Hello all, I've recently made a kinda metallic cracked lava substance in designer where it looks pretty much exactly like what i'm shooting for. when I import it into painter however it takes on an entirely different look. There are no inputs for the substance so it shouldn't be because i'm not plugging something into the…
Hi, I'm a french student graduating from art school in july, and I need to apply to an internship by then. I don't have much time to work on big personal projects yet because in our course, we're having a team game project for the whole year. Here's my work : http://ternisienvianney.carbonmade.com/ Now a few questions : -…
So it seems that talking about lightmaps is quite popular in this forum, and I'm here to do my part! :) I'm working on a project with a friend and I'm doing the heavy lifting as I have a pretty stout PC. In short, I'm baking the scenes lightmaps, and then exporting them as packages and sending them off so my friend can do…
Hi, I'm working on the High-poly for a large model. It has a Symmetry and Turbosmooth modifier applied. The Turbosmooth has 3 iterations applied, and the model totals 30 million polys. The Max file size is 340mb, and although a little laggy, can be worked on in Max just fine. I collapse the stack by deleting the…
I am somewhat of a newbie when it comes to normal maps, so please be gentle. I use 3Ds Max 2008, and the scene is rendered with mr daylight lighting. I made my high poly and got a normal map made and ready to be used on my low poly model. There was no red or anything. All the details of the high poly are plainly seen on…
Hello folks! I have a model that i shaded with the Xoliul Viewport Shader in 3ds max with some lights set up, and i want to render a 6 second turn table of the model with this shader and lighting set up applied. I never really had to do this sort of thing before, so i'm wondering how i should go about this process. I…
I'm using Maya 2008 and I'm trying to learn about glow maps. Google gave me a decent tutorial on setting up a layered shader ( http://www.swinburne.edu.au/design/tutorials/maya/texturing-glowing-texture-elements-maya-tutorial/46_Glowing%20Textures.html ) However, when I apply my layered shader to my object, my object does…
As title suggests! OK, so I'm mentally prepared for my ego to get a bruising one way or another but also to take it on the chin and act on any advice. I graduate university in 2 weeks with a BA (Hons) 1st in Digital Arts and so will be applying for jobs. I already have but only received rejections. The type of positions I…
Greeting, I just wanted to let people know that I have finally uploaded a new version of UVDeluxe to CreativeCrash! You now have the option that is on by default to automatically detect the texture resolution of what you are working on, It's a huge time saver over having to set it manually. Setting it manually is still…
Hello, I am having a problem with my material or standard primitives in 3Ds max. Whenever i create a plane, and have done nothing to it, but applying a standard material with a bitmap in the diffuse slot the UVW is messed up. This results in the bitmap being tiled up on the plane that i've just created. Here is an…