I am somewhat of a newbie when it comes to normal maps, so please be gentle.
I use 3Ds Max 2008, and the scene is rendered with mr daylight lighting. I made my high poly and got a normal map made and ready to be used on my low poly model. There was no red or anything. All the details of the high poly are plainly seen on the map.
I applied the normal map to the texture ala Normal Bump in the bump slot. It's not showing any of the details however. I made little bolts and rivets on the high poly and there is not a trace of them coming up on the low poly render.
I'm not certain if I'm missing something in the process, but I'm almost positive it has to be something else. Again, the normal map looks fine, it's just not visibly applying anything.
Replies
By default the Bump is set to 30 under Maps, did you make sure to increase that value?
Edit: Gah! you posted as I was posting mine, Snowfly! I don't think the mental ray lights would be an issue as I did it a few times when I was still in college with no negative effects.
Anyways, it looks like bringing the mesh and reapplying everything has worked for whatever reason. I couldn't begin to guess as to why it didn't work the first time, but I suppose I should be thankful. Thank you everyone who gave me suggestions.
i've enabled "Show hardware map in viewport", however, i am not able to see my normal map (dice) in the VP. I've verified that the Direct3D 9.0 drivers are running (Radeon X700).
As you can see, the normals show fine in the material sample and when the VP is rendered.
i'm beginning to think its a video card issue. I'll look into updating the drivers, but I wanted to check here and see if anyone had additional suggestions.
btw, i'm using 3ds max 2009
thanks, much.
Marc
i turned on "Show standard map in viewport" which takes away the blown out effect.
omw to update video drivers...
If you are you using a NormalBump Map in the Bump map slot of a default material and want to see how your purple normal map looks mapped on the thing the viewport, then I suspect that you need to go one level deeper into the NormalBump Map to the actual map level and click "show map in viewport."
I've gone down to the map level, and there doesn't seem to be a "show map in viewport" option. however, i see that option at the top of my material (the blue box).
gamedev: thanks, again. these are the exact steps that i followed in the first screen grab.
i also updated my video drivers...same result.
not sure...
Marc
1) open material editor
2) scroll down to "DirectX Manager"
3) in the scroll list, pick "Metal Bump9" or whatever Metal Bump you have
4) check the box for "Enable Plugin Material" that is next the scroll list
5) now you will have a new options underneath for Metal Bump, where you can select your normal map and also other maps. however, it really sucks if you use anything other than normal map and diffuse map
6) if it looks really white in your viewport, delete any skylights in your scene, or change any lights to something simple like omni
I've got a slightly different problems with metal bump. I know how to use it but haven't the directx panel on my material editor. I'm using max 2009 design but I changed the texture interface to the classic one. I'm under directx 9c and max is correctly using it and not opengl.
Is anyone have an idea about how I could make this menu appears?
Thanks in advance.
Edit: Whoa, just realised this is a pretty old thread.
In response to the bump question: Does Max 2009 Design even have the DirectX Material Display feature? Isn't the Design edition one for architectural visualisation and stuff?
so, i guess there is no way to download it somewhere isn't it? is it built into max?
thanks!