Hello all, I've recently made a kinda metallic cracked lava substance in designer where it looks pretty much exactly like what i'm shooting for. when I import it into painter however it takes on an entirely different look. There are no inputs for the substance so it shouldn't be because i'm not plugging something into the substance in painter.
This is what it looks like in designer. Its outputting a color, normal, roughness, metallic, and emissive.
Here it is once I try and apply it to a model in designer
As you can see. It looks nothing like in designer and I have no clue why. Does anyone know of a setting or something that I'm missing that is preventing it from showing up right? I would hope that with no inputs, it should show up the same no matter what surface I apply it to.
Replies
https://share.allegorithmic.com/libraries/2353
https://www.dropbox.com/s/o7gpitusayytjdn/Lava_Cracked_Metal.sbs?dl=0
For reference, the normal maps looks like this. Those are the plate on the hand and the fingers.
but in substance painter. On a fresh project, with only the normal map applied, it looks like this
Both the hand plate and the middle finger have those weird dents in it that aren't on the normal map at all from what I see.