Hi guys, I've been studing Zbrush on my own the last year (coz my last item accepted on workshop was Master Assassin's set, yes I was the designer and Vlad the 3D modeler :P). I want to show us my work! And a couple of questions... I didn't do the concept, my mate did it and we want to upload to the workshop. But we have…
Hi all, I'm new to polycount and I'm also new to the whole valve workshop stuff. Following this amazing guide: http://wyksblog.com/getting-started-dota-2-cosmetics/ I got to decompiling everything (including textures) and now I'm trying to import these to 3D max. Importing them wasn't that hard but I had a technical…
So being an artist I was thinking a dress up style game would be something interesting to fine tune my character and accessory skills. I was wondering about the clothing for this. I would be workin with another programmer but what would I have to do as the artist to make the clothes "fit". Meaning im sure clipping between…
I've got the plugin working with a demo version of redshift - as we export the final product into a custom real-time application, so I don't need a fancy rendering engine inside max itself. I presume it's possible to create our own script for exporting specific maps? Has the plugin not created a cutom GUI item or do I have…
Anyone else think Nintendo's just doing a "me too!" and attempting to cover their ass? The whole wiimakes thing makes me real glad I sold off my Wii, cause I didn't buy the damn thing in the first place to be wow'd by a nonstop torrent of old games dumped onto a 'new' system. The DSi announcement makes me wish I'd never…
Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
Hello, Excuse me if my english is not very good because I'm from Spain and my English level is basic. Along with a few friends are developing an internet site that I trying to provide an area web tutorials to hang on many different items. To give greater attention, we have designed a world of his characters and…
Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
Hi, I'm pretty newbie for videogame modelling. As a designer I'm more familiar to architectural visualizations (which is pretty different because of mapping/rendering). I want to create some items for valve games (tf2, dota2) I have no problem with modelling and creating textures (image files), my main problem is mapping…
I'm sure I should be able to do this in 3DS Max, but not sure if I'm just doing it wrong or not. When using the Projection Mapping is there any way to project the chosen items diffuse texture information to the object you are rendering a texture for? Obviously this works nicely for normal information from the chosen mesh,…