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3ds Max Material Editor

Hi,

I'm pretty newbie for videogame modelling. As a designer I'm more familiar to architectural visualizations (which is pretty different because of mapping/rendering).

I want to create some items for valve games (tf2, dota2) I have no problem with modelling and creating textures (image files), my main problem is mapping and exporting. For example, I downloaded Tidehunter's model + maps (http://dota2.com/workshop/requirements/tidehunter), I know these are being used as references but I have to know how to apply diffuse-normal-mask maps and view them in viewport so I can review my own models. Problem is I have no idea which map/shader/slot to use or how to use. I need some kind of tutorial about this.

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