Hi,
I'm pretty newbie for videogame modelling. As a designer I'm more familiar to architectural visualizations (which is pretty different because of mapping/rendering).
I want to create some items for valve games (tf2, dota2) I have no problem with modelling and creating textures (image files), my main problem is mapping and exporting. For example, I downloaded Tidehunter's model + maps (
http://dota2.com/workshop/requirements/tidehunter), I know these are being used as references but I have to know how to apply diffuse-normal-mask maps and view them in viewport so I can review my own models. Problem is I have no idea which map/shader/slot to use or how to use. I need some kind of tutorial about this.
Replies
Usually, game artists use a DirectX shader in 3ds max:
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-923E580A-ACC0-48AA-A348-D0B72C472FDB.htm
We have some shaders here on the wiki that you can play with.
http://wiki.polycount.com/CategoryShaders