Starting work on a class project, where I was allowed to pick pretty much whatever I wanted to make a game ready 3D asset of. So of course I chose something from Blade Runner :S I have my rudimentary process pics (hello, 3DS max screenshots!) right below, and the reference I used below that. I found the sketch on…
Hi there Polycount, Currently working on a Wattle and Daub texture for this medieval
scene I’m doing, I’m looking to improve it but I’m having trouble looking for a
direction to improve the results so far. The scene I’m doing is modular so the texture us going to be
painted with a plane layer and then a damaged layer for…
I'm trying to iron out a workflow using photoshop with 3ds max's viewport canvas and I've hit a little snag. The problem I'm having is getting changes made in either program to propogate in the other. For example, I use photoshop to add leyers and set up masks. When I save the PSD out and move to max, the changes only show…
So I've spend the afternoon working through the 3D motive UDK terrain tutorial (Which I recommend) and due to some problems opening the tutorial packages in the July build, I updated to the latest October build. But come time to add in foliage to the terrain I have a bit of a problem: It doesn't exist! I checked the patch…
Hi there! I've just started trying some software for animation and there is my first try at it http://www.youtube.com/watch?v=Ki8j2wujT-U Every asset was drawn separately and it was ok for small things like that one. But now I'm trying something bigger and I'm already drowning in tons of layers I need to draw and color…
Edit: Typical, 10m later I solved it. Appearently zBrush just really likes to hate on my. After cutting part of the eyes geo, importing that and then replacing it with the uncut lowpoly, it suddenly doesn't do that anymore. Hey folks, so I just spend the better half of an hour trying to figure out what the hell is going…
Portfolio: www.RolandAriens.nl Hi, just found out about this site. Quick history lesson about my life: Im 24 from Holland started level design when i was 13, mostly unreal but i touched every editor out there. Years later started playing with Maya and later 3Dsmax. Resently finished Game Design Skool. Now i might have a…
I'm working on a model of a UK Traffic Light. High Poly at this stage but will later bake onto a Low Poly for UDK. I've built the signal box and am trying to work out if I'm going about it in the best way. I have this Which after turbo smoothing looks like But not I need to work out how to cut in the screen while still…
Now that I finished school I have time to do this project :) (fulltime). :poly142: This will be an abandoned town inspired by THE LAST of US and I AM Legend. I will post the blockout later. The Trees and grass that are in the scene were not made by me they are just placeholders. I will add my own Vegi later. There is still…
Hey guys, I was hoping I could get some feedback/ideas for a high poly prop I'm making for my class. This high poly will be baked down to a low poly. The prop I'm making (is/are)? Binoculars. Well the image I'm using as reference is: (Copyrights go to respective owner [Promo-wholesale.net]) I have a few orthographic and…