Home Technical Talk

Using 3ds max vpCanvas with Photoshop

polycounter lvl 8
Offline / Send Message
stop619 polycounter lvl 8
I'm trying to iron out a workflow using photoshop with 3ds max's viewport canvas and I've hit a little snag.

The problem I'm having is getting changes made in either program to propogate in the other.

For example, I use photoshop to add leyers and set up masks. When I save the PSD out and move to max, the changes only show when the layer dialog is active (i.e. one of the tools is active). When I exit the brush tool for example, the layer dialog vanishes (expected), but my texture also reverts back to the last pre-photoshop edit. Is this working as intended?

The work-around that I've found is to always keep a vpcanvas tool active, even when the vpcanvas is closed.

Any suggestions?

Thanks.

S6
Sign In or Register to comment.