Hi Everyone! We here at Sledgehammer Games (Call of Duty - Activision / Blizzard) are currently growing our studio here in the Bay Area. We just purchased the floor above us, and are expanding to our full capacity. We were established in 2009, so we have been slowly adding new family throughout the years while developing…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
The 3D Artist is responsible for working with the design team to produce 3D models and animations primarily for use in games. 3+ years of experience with Maya is a must. Experience with the Unity Game Development Engine, and Flash is a plus. The 3D Artist must be proficient in creating high quality low-poly models and…
Hi, guys. Yesterday i was asking similar question about Quixel vs Photoshop 3d mode. But now I am a bit confused. Because I found that Quixel is mostly used in Games (which I have zero interest for) and not in films. Also I found that Quixel is mostly very handy for the hard surface models texturing, which I am also not…
We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though. :) This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments. Autodesk has this nifty…
Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
Looking good! The quarry piece is really crisp and nice. Good composition, too. But I've read that its possibly not a great idea to use megascans for portfolio pieces like this because it calls into question how much you made. More breakdown shots might help? Im not an environment artist really so I dont know how much…
Hi Hi! I am a young and aspiring artist who specializes in conceptual art, portraits, and manga. I have plenty of experience working within a team such as with Talk Talks Design and Advertisement team, in a theater environment designing scenery, graphic design and for smaller freelance projects as well as an individual. My…