Xpletive, LLC in Austin is looking to set up a new crew. We have a very tight deadline to deliver a functioning prototype of a racing game to be used in custom cockpits at specific events over the next year. Once the prototype is delivered on Dec 5th, 2012 we will have 2 - 3 months to finish up the full featured game. We…
Vanished... Demo Development Thread Here we will be dumping our progress for the "Vanished..." demo. Stats *Genre: Live Actor Mystery Adventure Throwback *Perspective: First Person Point and Click *Engine: Unity *Deadline: December 12, 2012 indiegogo.com/savevanished http://youtu.be/MTp5cxG27H4 Details Vanished... has the…
Another top notch tutorial from Eat 3D. Eat 3D has just released a brand new tutorial DVD, this time covering animation inside of Maya. "In this DVD, Instructor Joe Mandia gives a deep foundation to the complexities of animation using Maya 2012 with a focus on video games. Although the focus is on games, the instruction is…
Hello everyone, I created this during my lunch breaks and sometimes for the odd half an hour after work as part of the ZBrush Halloween challenge 2012 during the past three weeks. I created it to try and learn a few new things and to try and push myself to try new things whilst keeping to a deadline. The challenge was to…
Hello! As of now I am only a beginner in 3D art, but I want to stretch my abilities all the time. I'll just start off with my first WIP models, made in Maya 2012. I really want peoples tips and help, so that I can become more diverse in my skills (and know what I'm doing more :D ). Thanks. Here is my WIP Super Kriss SMG -…
Hey all, my first message in a long time and my first model in 3,5 years. It´s going to be a norse God based upon a nice concept by MitGas. It intentionally has comic superhero- comic proportions (always difficut for me) as the fictional game would use the same style. I plan to use it for an Nintendo Wii art test (main…
Good day everyone, I am having some shading issues with Xoliul shader and I am pretty sure it something that I have done wrong seeing as it happened in Max 2012 and 2013, I was following along a tutorial on baking normal maps to find strange black blotches on my model that seem to have the wireframe running through them.…
I'm having an issue working with Ddo. I made a material from 4k source files and set the work settings to 25% of that resolution and a texel density of 512. After I finished the material I went and re-rendered the project at 100% res and a lot of the layers in my material are changing significantly. First picture is what…
Just thought i'd put this up here for crits and comments, so that it would possibly get more exposure etc: poly count: 20k tris textures: [diffuse, normals, specular] 2 x 1024* 2 X 256* 1 x 512* i'd like to thank everybody who helped me out, and provided support and motivation. this was my first submission into the…
Im pretty new to this style of creating buildings using the modular chunk method. I had some questions about it. This is the way im doing modulars. Is it better to have modulars in smaller chunks ie windows, dividers, etc. Or in medium size chunks like a whole wall with windows already embedded in them? The reason i say…