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Problems with normals

Twotents
polycounter lvl 4
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Twotents polycounter lvl 4
Good day everyone, I am having some shading issues with Xoliul shader and I am pretty sure it something that I have done wrong seeing as it happened in Max 2012 and 2013,

I was following along a tutorial on baking normal maps to find strange black blotches on my model that seem to have the wireframe running through them.

Note I am totally new to baking normal maps.

Most of my time has been focused on learning to model now I am delving into low poly work.

By the looks of my normal maps in photoshop they seem fine.

Here is a quick render test I did on a cylinder to practice high to low poly work flows UV wrapping and Baking. The UV layout is horrible but I was mostly just trying to see why my tutorial was bugging out.

Thanks for reading and responding.

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