I'm working on a 3D model version of an anti-drone gun concept, to be used as part of an in-game gun animation. So far I have the body of the gun blocked out, but I'm not sure how I can make the mesh cleaner. I'm also at a loss as to how to make the semi-circle cut out shape behind the front grip. Any feedback or mesh…
I have a Adobe cloud subsripton and have the latest PS CC 2014 installed in Swedish language. Read somewhere languages other than Swedish can cause crashes. DDO does crash to often making it unusable. Sometimes i can use it 20min with out crash and some tiems it crashes after 5min. Could installing English version help? Do…
Hey guys I'm having trouble with my diffuse map when I create a project in photoshop CC with dDo. Every time I create the project the diffuse map turns gray scale, thus making it totally useless. Any time I open the diffuse map in photoshop by itself it has the correct colors of the corresponding materials though. Is there…
So back to basic..I will try to do a daily sculpt, studying mostly anatomy, with a goal to start sculpting full characters. Feedback and critique's (specially paint over - visual learner) greatly appreciated. [IMG][/img] Just finished while following a Digitaltutors tutorial. I had some difficulty with the overall shape of…
Hi all ! I decided to make this thread because yesterday I sculped for the first time in years and I really enjoyed doing so. So why not sculpting more frequently and learning at the same time? In this thread I'll upload all my sculpts and add what aspect I'm trying to focus on. I hope you like it! This first one below is…
Hey, I bought the quixel suite a while ago. now I want to make some textures for my study. I see the new updates also with 3do and I wanted to test it out. but for me there is still a bug I think. I can't insert my mesh into 3do. If got a triangulated low poly model and exported it as .obj. but then it shows me only a…
Long time Polycount lurker here, feel free to comment and give feedback. I recently discovered the wonders of PBR in Marmoset Toolbag 2 and i'm reworking a lot of stuff to follow the new workflow. First off some crates:
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?
Hey guys and girls So I have this issue with ndo2 and cs6. I am wondering is there a way I can use multilayer with height map creation. Eveey time I try convert it to a hard surface height map I get a error saying it can't be done in this version Is there a work around for this? Thanks