My object has two materials on it, one material with its textures looks good from whatever distance, you can see the two round things at the top, those look fine always. for some reason, the materail on the main door goes blurry after i pull the camera back just a little. Ive never had this happen in unreal. almost always…
I downloaded Blender 2.8 last week and was looking into adding my own scripts to custom keyboard hotkeys, but there are gaps in my understanding that the Blender documentation, or these conversations I found, isn't explaining well enough to a dumbass like me. If I use these three code lines, I can call the subobject mode…
I have this cube: This is the UV: When I bake the normal map in Substance Painter, I get this: This just happens when I bake the normal map in cube shaped objects. I don't have this issue with more complex objects. Anyway, the result on the model doesn't look so bad: But I had to increase the Max/Min Frontal/Rear distance…
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene? e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations) sorry if i havent explained it well…
So I have this 27M polygon scene with mostly mechanical objects like wires and cylinders with lots of holes and I need to optimize it to run on mobile. I'm still working on it but in most cases I feel obligated to ignore features like holes on meshes and just replace them with basic shapes. Are there any good tutorials or…
Apologies I can't remember the actual term for it. A lot of modelling tutorials seem to tell you that you should be creating edge loops around the whole object (i.e. if I select a face it'll go around the whole object). Is it bad practice to not do so? For example I'm modelling this sword and have made the loop go the…
Are there any general rules of thumb for how many UV maps an object should have, or how large the maps should be? For Instance I am in the process of creating the LP of this p90. Should the whole gun be unwrapped such that it only takes up one UV space, and thus one map? In an Eat3D DVD entitled "the fountain" the author…
Hello, I am sure there is a simply fix for this, but I am just not sure what it is. I made a basic fern, and the objects seem to be rendering in front of other objects in that same fern when they are supposed to be behind other branches, see video below for example. The example problem Any help is greatly appreciated
The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical. Is there a setting that can correct this or is my hardware crapping out?
I'm looping through multiple objects, but the loop stops before going to the next object. Created a loop with condition. If condition is met, it calls a ReduceEdge() function. Problem is it will only iterate once and not go to the next object and repeat the procedure. global proc ReduceEdge()
{ polySelectEdgesEveryN…