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Assign random material colour to sub-object? (3dsmax)

polycounter lvl 9
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sampson polycounter lvl 9
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene?

e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations)

sorry if i havent explained it well enough.

Thanks

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