So I have this 27M polygon scene with mostly mechanical objects like wires and cylinders with lots of holes and I need to optimize it to run on mobile.
I'm still working on it but in most cases I feel obligated to ignore features like holes on meshes and just replace them with basic shapes.
Are there any good tutorials or techniques that could help me achieve a better result or should I just keep doing what I'm doing? The scene is due to this monday and it has 13000 objects so unwrapping and baking normals is out of the question.
Replies
However...
given that you've left yourself with an impossible amount of work to do I'd suggest looking at an automated solution - Zbrush decimation or simplygon will do a decent job if you're not worrying about UVs and aren't looking too close.
good luck
Awkward/non watertight compound shapes often respond well to dynameshing before decimation.