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Fern leaf objects rendering over one another in Unreal?

polycounter lvl 5
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PJPayne polycounter lvl 5

I am sure there is a simply fix for this, but I am just not sure what it is. I made a basic fern, and the objects seem to be rendering in front of other objects in that same fern when they are supposed to be behind other branches, see video below for example.

Any help is greatly appreciated


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