Hello,
I am sure there is a simply fix for this, but I am just not sure what it is. I made a basic fern, and the objects seem to be rendering in front of other objects in that same fern when they are supposed to be behind other branches, see video below for example.
Any help is greatly appreciated
Replies
https://www.youtube.com/watch?v=dvLwHwoQN9Y
https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Transparency/index.html
Most foliage should be using "alpha test". Called opacity mask in Unreal.
https://docs.unrealengine.com/en-US/Resources/ContentExamples/MaterialNodes/1_8/index.html
If you absolutely need partial transparency, you can force the rendering order within the same mesh, by carefully ordering the vertices. It's messy, but it does work.
http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems
Is by you saying "opacity mask" meaning what I mentioned above?