Hey guys, i want to make a modular environment and i have a room with some corners and so on. now i made a module and just kept the shape that i want to have all around the room. now i want this shape gets extruded all over the silhouette of the room. i tryed it with "extrude along spline" option but it gives me especially…
Hi, Quick over view of who i am and what i do, i'm final year concept student based in Stafford, uk and i'm working on my dissertation. My dissertation is a modular character design based on a pre defined IP and the IP i have chosen is RuneScape. i plan on having a character modelled, textured and modulised and also…
OK so i know you all have had plenty of other people asking about the seam issues in UDK. I know this as iv looked through them all! xD i did fix it! BUT now i have a new issue which i cant seem to find anywhere. The modular Assests work and look perfectly fine in the editor, but when i decide to play the level the…
Hi guys, Real quick question! Im currently uving a scene i plan to put into cryengine. I do however have seams running down the middle of some large assets, which will will cause a mirror effect with a cubemap and i assume look weird. However if I use real time reflections, does that depend on UVs? ie will the mirroring…
Hi, My name is Yonathân , 3D Environment / Props Artist specialized in Stylized style and i'm actually looking for Freelance and Remote work. Skills : Create 3D ready game asset in stylized style Modular Modeling High poly & Low Poly modeling Retopology Optimized Uvw Texturing (PBR and Hand paint) Lighting Software : Maya…
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD ) This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in…
Hi. I am working on a scene based on concept art by Ismail Inceoglu https://www.artstation.com/artwork/K2Ke9 The goal is to create an environment for a 3rd person game. Similar to Uncharted series. I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder) I…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish. I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow. If you have time to comment & leave some critical feedback that…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…