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[WIP] [UNITY] Goldfish in Flooded Cellar - Critique welcome

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tinyworlds polycounter lvl 2
Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish.
I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow.

If you have time to comment & leave some critical feedback that would be greatly appreciated :)

(Image source)

I do like the contrast of the urban setting with the natural life that is not supposed to be here :) Want to capture this with this piece. Plus I think there is some nice potential for storytelling here! How did they get here? How do they survive?
So far I have blocked in the environment & are currently working on some materials.


Oh and I made some tadpole friends! Rigged highpoly in Blender, baked down on a flat plane. Ingame I mix the static tadpoles with some swimming animated ones.


Goldfishes yet to be made c:


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