Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish.
I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow.
If you have time to comment & leave some critical feedback that would be greatly appreciated
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Image source)
I do like the contrast of the urban setting with the natural life that is not supposed to be here
Want to capture this with this piece. Plus I think there is some nice potential for storytelling here! How did they get here? How do they survive?
So far I have blocked in the environment & are currently working on some materials.
Oh and I made some tadpole friends! Rigged highpoly in Blender, baked down on a flat plane. Ingame I mix the static tadpoles with some swimming animated ones.
Goldfishes yet to be made c:
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For sampling the colors for my dirt material, I took my own source photos this time around. Will eventually update the concrete as well for sake of continuity.
I use manual white balance with a gray card to get accurate colors. I then sample the colors via a gradient map in Substance Designer.
The rocks for the material itself are part of a separate utility node
Oh, also I did a little bit of photoscanning for the project, but don't think I'll use it
Initially I thought about making scan-based textures (or hybrid materials), but I decided to go for fully procedural ones.
Oh and here are some stylized goldfish! In the very beginning I thought of making this in a stylized artstyle. However I wanted to make something realistic again
The fish are 3D - 2 shells (inner/outer), both with opacity in some areas. Wanted to create a feeling of brushstrokes
Made a new brick material today. Was my 7th or so try at one within the last week. Think I'm finally happy : ) If you have some feedback how to further push this material that would be greatly appreciated : ) 100% Substance Designer Reference: https://www.textures.com/download/3dscans0393/132962
Thanks to BMT on the DiNusty Discord for pointing me towards how sometimes brick has shiny iron parts enclosed. Was nice to add some variation to the roughness : ) (reference: https://baltimorebrickbybrick.files.wordpress.com/2015/11/iron-spot-face.jpg)
My reference photoscan had grafitti-like carvings, which I thought looked really nice Not sure if I'll keep it for the final material. The bottom is gonna be masked out in Painter later - I want holes in there for the fish to swim trough (as in 2nd image).
Reference source
I do have the materials almost complete. Still gotta finish the two up I posted & create some algae material for vertex painting.
Looking forward to seeing this progress, its an interesting idea
@CybranM Thank you : )
Gonna work a bit more on the materials & then go back to block-out, as I feel I haven't spent enough time on this yet.