Hello!! I am looking for some advice on improving the current scene I'm working on! I come from a modeling and landscape/environment creation background in blender. Been learning UE4 for a fair few months now, and would like some advice on my current scene! Any advice is welcome, especially advice on lighting, rendering,…
Institute for the Future’s Emerging Media Lab in Palo Alto, California is seeking a 3D modeller, specialized in realistic modeling of environments, devices, buildings and vehicle cockpits (no character models / animations). The project is a VR story about future jobs and we need to create 3 scenes. Each scene is from a…
Starting on a small project that I hope I can expand into something larger. I really like the look and aesthetics of the Sky Temple battleground from Heroes of the Storm and I wanted to see if I could turn that into an environment that feels like it could be inside the map. For now, I've focused myself to a small area of…
so i am 21 right now i am studying a game art and design course that basically lasts for one year and i have no clue what they are gonna be teaching me but i have little experience in maya and still developing my 2D art , what i am worried about is that after reading and seeing all the videos or notes about people talking…
Hello everyone, I haven't been able to put myself up to posting here as of yet, but this seems like a good time. I began this project palace project about 4 weeks ago now with the aim to show it off at GDC, so I think 4 weeks for the production time seems right (seeing as I've made some minor adjustments since GDC). I…
Hi everyone! I started modelling this scene a little while back and haven't really touched it in a while due to the end of University and also moving house. As a graduate I'm now looking for a job in the industry as an Environment modeller so I figured I need to step up my Portfolio game and get something out there that is…
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…
Hi My name is Sean Karemaker, I am an environment artist from Vancouver Canada. I have 4 years of education including A diploma in graphic design and a diploma in game art and design. I am willing to relocate for A Job(even out of Canada if possible) because I love working on games and it is what I want to do. I am willing…
Hey guys, I'm Osman and I can help you out with any Environment Art work and/or Technical Art work. I have many years of experience and I have worked on several AAA games such as Killzone: Shadow Fall and Brink. Besides AAA, I've also worked on several smaller games and also a couple of games on my own, where I did all the…
Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…