Hey guys,
I'm Osman and I can help you out with any Environment Art work and/or Technical Art work. I have many years of experience and I have worked on several AAA games such as
Killzone: Shadow Fall and
Brink.
Besides AAA, I've also worked on several smaller games and also a couple of games on my own, where I did all the art/code/effects and animations. I have a very solid knowledge of the complete pipeline and could help in this department too. I'd like to see myself as someone who can work indipendant without any babysitting
You can find my portfolio at:
www.gameartist.nl
You can find my LinkedIn at:
LinkedIn - Osman
You can reach me at:
osman@gameartist.nl
I do my modelling in either Maya or Modo and texturing in Photoshop and a combination of Substance/Quixel.
Besides the art packages, I have many years of experience in programming, mainly in c#. I do however know my way around C++ especially in combination with Unreal Engine 4.
Below you find some of my work, if you have any questions about any specific software package and/or skill-set, please do not hesitate to e-mail me.