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Environment/Technical Artist Available - AAA and Indie experience.

polycounter lvl 18
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osman polycounter lvl 18
Hey guys,

I'm Osman and I can help you out with any Environment Art work and/or Technical Art work. I have many years of experience and I have worked on several AAA games such as Killzone: Shadow Fall and Brink.

Besides AAA, I've also worked on several smaller games and also a couple of games on my own, where I did all the art/code/effects and animations. I have a very solid knowledge of the complete pipeline and could help in this department too. I'd like to see myself as someone who can work indipendant without any babysitting :)

You can find my portfolio at: www.gameartist.nl
You can find my LinkedIn at: LinkedIn - Osman
You can reach me at: osman@gameartist.nl

I do my modelling in either Maya or Modo and texturing in Photoshop and a combination of Substance/Quixel.

Besides the art packages, I have many years of experience in programming, mainly in c#. I do however know my way around C++ especially in combination with Unreal Engine 4.

Below you find some of my work, if you have any questions about any specific software package and/or skill-set, please do not hesitate to e-mail me.

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