Making a Survival Horror Game similar to 90's Resident Evil. Looking for a 3D modeler and/or animator to create and rig and/or animate Player Character, 2 NPC characters and 3 Monster type enemies. One of the enemy types will need to be modular to a degree for skin color, clothing, and hair. Realistic styling aiming for a…
Using various noise algorithms Extile can eliminate the "ugly" repetitiveness associated with tiling textures for both geometric and organic patterned textures. It also comes with many additional effects such as dirt effects and Z-up puddles as well as other texture properties. By default all the materials are in world…
Hey Polycount ! :) I'm currently working on an environment in Ue4, a traditional persian tea house. Before finishing it, I really want to have some feedbacks on it, since this would be the first environment I publish in my portfolio. I wanted to make something different for this project and explore an other part of the…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
For this Portfolio project i want to try doing something different. I feel like the only materials i ever work with is either metal or plastics so i feel i really need to have a go at some others like stone for example. Another thing that i feel i do to much is Sci-fi, literally all i like doing is just Sci-fi and so i had…
Why this thread I want to bring my environment art skills to an industry level & learn things we didn't get thought in school. Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work. By sharing my progress here, I'm hoping to get some…
I've been posting modular pieces of the bridge in the WAYWO thread for several days now... but I thought I'd make a thread for it. Now, by "High Poly" I mean, using just enough geo to get the necessary detail that is visible from a "reasonable distance" meaning that I won't go rivet crazy, because they are simply not…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hey guys, It has been a while since I did a personal environment project. After playing some The Order 1886 a while ago I figured I would build a airship/zeppelin interior environment with a slight steampunk touch. Inspiration mainly comes from The Order with some additional influence by 1800s trading ship interiors as I…
Hello, This is my first post here, actually my works have promoted here,thanks to my teacher Jamin Shoulet (Metric Meditation is his user name) who teaches me amazing things like critical thinking, painting and working in modular fashion. I have done this project for a class assignment and I have only allowed to use…