Hey there. So I'm running into an issue where I'm attempting to ready a mesh made with Maya 2013 and ZBrush 4R3 with simple animation for an OpenGL iPad app. The programmer who is helping with the project uses PVRGeoPOD ( http://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp ) for exporting our mesh into .POD format…
So i thought id actually give my first ever environment a shot. Im trying to keep the scene relatively simple because not only am i new to UDK but im also somewhat new to UV mapping and texturing in general. I wanted the scene to be closely based on this concept art (i did not create this, was found on google). The scene…
Hey polycount! I haven't posted in a long time. Im updating my portfolio on Artstation because I'm starting to look for work, and wanted to share a little bit from my recent projects. Here's a selection of work I did for Escape the Shattered Plains, a desktop VR game that came out about a year ago. Was part of a really…
RESPONSIBILITIES Create environment game assets for use in Virtual Reality (VR) project Conceptualize and prototype and create output for viewing in VR Ensuring assets meet engine criteria and platform requirements Helping other team members with integration, and troubleshooting assets in Unity Handle your own material…
Hey Polycounters! So, I graduated a while back.. fresh out of uni I made the mistake of applying all over the place without really any perspective of who/what my competition was. Since then I've come to my senses (thanks to wonderful sites and forums like Polycount and Artstation) and overhauled my portfolio like 2-3…
Hello everyone, There are a lot of presentations and learning material out there involving what challenges artists and studios face when creating art for games, but some are quite vague and less descriptive, whilst others give you a very nice view about this subject. I would like to share this presentation with you,…
Hi, I'm looking to collaborate with a 3d environment / character artist on a turn based rpg game. The game is a sci-fi game that features 3D grid based combat and multi-character party adventuring. I'm am a very experienced developer and I've been coding the game for well over a year now. I'm nearing completion of the…
Me and a friend have been task with creating this : http://i1127.photobucket.com/albums/l625/LampProject/Roman/Roman%20Docks/PTDC0219.jpg http://i1127.photobucket.com/albums/l625/LampProject/Roman/Roman%20Docks/PTDC0217.jpg The trouble is , we want to know the best way to tackle this? Originally we thought of just building…
Okay, I'm going to start documenting a new scene I'll be working on here and there. The concept comes from the extremely talented Mr. Petter Lundh. I'll be using his awesome castle concept: My main aim for this scene is to have a large-scale environment. That is to say, on the scale of something you might find a a…
Hi, My name is Santiago Hoyos and I am an Environment / Prop artist. I graduated from Full Sail University with a BS in Game Art and the honors of Valedictorian and Advanced Achiever. I was also awarded with five Course Director Awards in multiple areas (Methods Of Design / Level Assembly And Lighting / Fundamentals Of…