Hey. Creating a self-portrait. Roughed it out over the past few days. Been trying to work a lot on my geometry flow. I want a lip sync friendly and expressive realistic model. Spent an extensive amount of time on the ears today trying to get them just right. This is what I got so far: C&C appreciated thanks in advance! If…
Well here is my first attempt at making a model from scratch. I have made this in Milkshape 3D vert by vert, face by face. Still a work in progress. I opened a 3D package for the first time about two months ago and have had no lessons, I figured all this out on my own so tips and constructive criticisim is welcome I am…
Hi everyone! I'm an aspiring environment artist. I decided to share the process of creating a new work for my portfolio. The main goal of the project is to gain experience in environment creation and level layout. The project is a two-story house inspired by the houses from the Hillcrest chapter of The last of us 2 and the…
Hello, I'm working on a cargo hangar environment in UE5 I hope to continue posting WIP updates as I work on this project. At the moment I'm between a block-out stage and a first pass. Almost every object I have planned for the scene is in here along with the first pass on textures and lighting. Some objects are still in a…
Hey guys! I started a thread for this character a while ago but got frustrated with it and I lost the thread. It sucked anyhow. I'm setting a pretty do-able goal for myself this time around. I want to finish this character before I leave for Halifax on feb 14th. With that in mind I really want to get some good crits,…
Hello guys, i'm working on that personal project, trying to improve the hardsurface techniques. I`m really open to critiques and ideas, that will be awesome :D ( For the weapons too ) Also tips about retopology, because i`m suffering with how much subtools can one Hard surface character have hehehe Its my first try of hard…
Hey everyone, I'm currently working on a knight character inspired by a concept from Christian Villacis, and I wanted to share my progress with you all. I'd love to hear your thoughts or feedback
Ok so I tend to do more hard surface / environment type stuff so I'm working on a few organic things to mix it up and get better at it. So here's the start of a head for a character. It's a dude in a beanie. I was playing Tony Hawk Project 8 on my 360 so I picked this guy. So here it is. Feel free to rip it apart. Anything…
Hey Polycount, my name is Santiago Roldan and I'm aspiring to become a character artist. I'm on my 3rd year at university but my knowledge of 3D is 95% self taught. This is my first proper character, which is based on the concept Resonance by Fred_Augris. Still very much W.I.P: Any critique is greatly welcome as I'm…
Hello. I'm pretty much modeling this For a while now. I would like to get tip or critique from this. http://fav.me/d49zdtr I'm trying to go for something anime with normal and specular detail. I have seen Some games that went with anime style (Catherine for Example) but I haven't seen them with more realistic detail other…