Hello guys, i'm working on that personal project, trying to improve the hardsurface techniques.
I`m really open to critiques and ideas, that will be awesome
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
( For the weapons too )
Also tips about retopology, because i`m suffering with how much subtools can one Hard surface character have hehehe
Its my first try of hard surface modeling hope that you guys like.
![Image: https://us.v-cdn.net/5021068/uploads/editor/xn/w6vnav6ylx5y.png](https://us.v-cdn.net/5021068/uploads/editor/xn/w6vnav6ylx5y.png)
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