Hey guys! I started a thread for this character a while ago but got frustrated with it and I lost the thread. It sucked anyhow. I'm setting a pretty do-able goal for myself this time around. I want to finish this character before I leave for Halifax on feb 14th. With that in mind I really want to get some good crits, feedback and workflow tips from all you wonderful polycounters!
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I'm also getting some strange artifacting when I do bprs and when changing subdivison levels with layers. Not sure whats causing that but if you have ever encountered anything like that I would love to know how to prevent it!
Beyond that, the model's looking really solid.
Very cool character and you are kickin butt!
Thanks for the feedback guys, it really helps. Cheers!
Very Nice!
Saw this guy way back and was digging him, I'm glad you brought him back and you're trucking away. Keep at it, he's coming out sweet!
Did some more fabric work. Rough folds on the pants are done. I also cleaned up his shoes a lot. They look way better but I'm thinking they are too big at the moment. Getting a clown feel.
I aslo did a lot of work on the cyborg arm the last few days. To make it easier to work with and to manage the metric shit ton of subtools I find myself with I split the files and am working on the arm separate from the rest of him for now. Should have this wrapped up in the next few days!
Crits and feedback appreciated. Thanks for stopping in. Cheers!
Would love to get some feedback before I push forward. Hopefully future updates won't be so few and far between. Cheers!