S'been a while since I have posted anything. Figure I would share what I have been working on~ This all began during my time at Bungie (Environment Artist 2012-2014). I was primarily doing world building & some modeling in max. We had a dedicated material/texture guy, so I mostly pulled from a library of existing tiling…
To improve my texturing skills and overall understanding of material definition, I have begun an exercise to recreate 50 real world materials. Everything is intended to be realistic and not exaggerated. There are a few rules I'm following to keep things honest, but there is no deadline in mind. The emphasis is on study and…
I was using some materials from Bridge as placeholders to plan out my scene. However when I apply the materials to assets in my scene I get this flat color. Does anyone know what causes this and how I can fix this issue so the materials look like how they do in the Bridge preview? Thanks!
Hey guys and gals. I have an issue I can't seem to figure out what is going on. You see I get these weird squares on in my texture using some (alot unfortunately) smart materials, And they don't appear to come when I try to recreate the material myself. I can get rid of it sometimes by removing some layers like dust or…
Hey guys, I posted a while back on a MEL script interface tool for materials I created. I have completely revamped it and it's a hundred times better now! For those who might have missed my last post, this tool is designed to eliminate the annoying RMB radial menu for assigning/creating new materials and choosing material…
When does the number of materials on an asset become an issue? For example, if I have a bunch of different modular sets that I then combine together to make certain assets, sometimes those new assets have 2 or 3 materials assigned to them, sometimes more. I could go and make all of these assets unique, but then Id have to…
Heya Peeps, Quick question, anyone experience sluggish responses when in Editors like the Material and Kismet (mostly Material) in UDK? I recently upgraded from December-2011 to May-2012, and the entire thing feels very...slow. Materials take forever to make changes (I noticed a 184.76% increase in node loading times,…
I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
Hi, I apologize if this has been covered, but I haven't found any info on this topic. I want to export a Substance Painter 2 Material (not a textured asset) into UE4. Basically I am setting up layered materials in UE4 and I want to recreate a tile-able repeating version of the materials I am using in Painter 2. I know how…