Hi,
I apologize if this has been covered, but I haven't found any info on this topic. I want to export a Substance Painter 2 Material (not a textured asset) into UE4. Basically I am setting up layered materials in UE4 and I want to recreate a tile-able repeating version of the materials I am using in Painter 2. I know how to export the masks and set it up in UE4, but I am having a hard time figuring out how to export my materials as tile-able 1024k maps. I hope this makes sense and thanks in advance for any help you might have.
Also, I am aware that Allegorithmic is adding an automated feature in the future for this workflow, but I need to do this now, if possible.
Replies
Thank you for the reply! I'm a bit of a noob at this so I apologize if it has been covered before. Would this work for scanned materials as well or just procedural? When I import them directly into UE4 do they automatically tile and are they adjustable in scale?