Heya Peeps,
Quick question, anyone experience sluggish responses when in Editors like the Material and Kismet (mostly Material) in UDK?
I recently upgraded from December-2011 to May-2012, and the entire thing feels very...slow. Materials take forever to make changes (I noticed a 184.76% increase in node loading times, almost 2x), the 'Compiling Materials' pop-up takes also longer (over 1.50% more time needed now) and etc, everything is taking longer to happen.
Just curious if something got 'enabled' along the way in UDK that is making things slower that might have skipped the FAQ-Docs I didn't see.
PS: Alot of my packages come from December version, so could that be it? Although last I checked, upgraded version will accept clean packages as long as I don't reference 'null' objects on initial open.
Replies
I just tried a simple custom material - one spec and one diffuse - and it's taking the same amount of time it would for an uber material.
These effect also extends to other mini editors, like kismet, and etc.
However, it seems like UDK is 'faster' now when processing Bones/Mesh and Texture in a package.
So Interfaces and Execution Slower =/= Processing Assets Faster. Not sure what's going on.
Im not sure if thats the reason for you guys but at least its a point that may help, even if you're on a nvidia card.
Fingers Crossed!
Cheers FlynT!