Hi guys. I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime. Here are the final screencapture from Unreal 4. Hope you like.
Hello all, This is my first finished 3d scene for real-time purposes. I used Maya to model the low-poly and high-poly meshes and did the bakes and textures in Substance Painter. This is my first Substance project and I am new to the PBR process altogether. Comments and critiques are more than welcome. Thanks, M. model
I converted my "not so old" Chivalry Medieval Warfare weapons to PBR metalness workflow. For the conversion I used Krita and the layered psd files I originally created. Was pretty easy, the tweaking takes a bit of time. Textures are 1024x2048 for the swords and 2048x2048 for the axe. Marmoset Viewer and some more images…
Hello ! I am looking for freelance/outsourcing work, I have a very good grasp of modelling and texturing for hardsurface assets, both for next-gen PBR workflows or mobile. I might also be interested to relocate if the right opportunity arises. Portfolio: www.robertdeleanu.com Contact: justgountil [at] gmail.com
After long decision making I finally decided on my next environment piece for my portfolio. http://viktorart.com/ I want to get better in substance designer so in this project SD will be the main tool that I'll be working with, for my PBR textures. I also created this wood tile texture entirely in SD. This is my first SD…
Hi! Any ideas if i can plug pbr metalic roughness textures into a lambert or blinn material? I would like to export as an fbx and preserve my textures, when i try to export an aistandardsurface with all the textures plugged in i get notjhing and it seems like fbx export only works with blinns and lamberts. Thanks for…
modelHello guys, I'm researching a bit more the metalness workflow for PBR. I'm working on a model of my barber razor! I would love to hear any comments or critiques from you guys!! I found quite difficult to make the the proper bake of the normal map, and still, I had to tweak manually the sharp edge. Thanks a lot :) !…
I just wanted to ask since they both seem to do very similar things at this point since 3D Coat started adding PBR texturing capabilities to their software and from what I've seen in videos, they can basically do the same thing for around the same price range and purpose. So I thought it'd be beneficial to ask which would…