Hi! Any ideas if i can plug pbr metalic roughness textures into a lambert or blinn material? I would like to export as an fbx and preserve my textures, when i try to export an aistandardsurface with all the textures plugged in i get notjhing and it seems like fbx export only works with blinns and lamberts.
Thanks for reading!
The Standard Surface in Maya does export with fbx. But the importer does need to read them.
Are you talking about the standard surface maya material or the arnold standard surface? aistandard works just fine with my pbr textures out of substance while in maya. as soon as i try to export it as an fbx with embed media enabled it just exports it without any material. not the case with lamberts tough, that works fine but i can't seem to make it look similar with that shader
Which software (and version number) do you want to export from, and what do you want to import into? Everything works a bit differently. Giving us more information will help others help you.
The problem is that Blinn and Lambert both use the specular model in Maya. To be able to use a metallic/roughness map with the specular model you'd need extra material nodes to translate the data. The kind of extra material nodes you'd use are not compatible with FBX. I've tried and it always gives me "cannot export material node" warnings.
I used painter 2021 latest steam update for creating the textures, pbr metallic roughness shader and maya 2022.3 for plugging them. I try to plug pbr textures into a lambert, because i'd like to export them as an fbx that works in the windows 3d viewer. but i'm not really sure it supports them. thanks for your time and sorry for the lack of specificity c:
Got you, thanks! so pretty much what I was suspecting then? i can't export pbr metallic roughness textures into an fbx that works straight out of the box with embedded textures? gotta plug them in another 3d package for them to work?
Nobody use windows 3d viewer for any purpose. It's like Paint - a useless interface decoration.
If you want easy 3d viewing of pbr materials, I would suggest exporting as glTF instead. Babylon.js has a nice exporter for Maya.
Thanks a lot! that works pretty well actually. happy holidays c: