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piano stool by PBR workflow in Unreal 4

polycounter lvl 13
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explorer3d polycounter lvl 13

Hi guys.
I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter.

Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime.

Here are the final screencapture from Unreal 4. Hope you like.

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