Hi guys.
I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter.
Thanks for Allegorithmic. Substance painter make my work much more efficient and high quality preview realtime.
Here are the final screencapture from Unreal 4. Hope you like.
Replies
on the lighting. It's really not showing how cool this thing is.
@Benvox2 The Lowpoly with 13000 triangle and crab the wire-frame view in marmoset.