After long decision making I finally decided on my next environment piece for my portfolio.
http://viktorart.com/
I want to get better in substance designer so in this project
SD will be the main tool that I'll be working with, for my PBR textures.
I also created this wood tile texture entirely in SD.
This is my first
SD texture so please be harsh in your cunstructive critique.:)
(I need to learn
).
More updates soon.
Replies
The roughness map also has some scratch detail in it now.
It's completly procedural, so changing or adding detail wont be an issue
critique welcome
This is only the normal for now
Just a fair warning, though. I love your floor textures so far, so I don't doubt yours will be amazing, too. I've just always been taught to stay away from concepts that other people have done really well, because it's judged differently than if you're the only one who's done it.
Here's his, as a benchmark:
http://www.polycount.com/forum/showthread.php?t=123533&page=2
I really look forward to seeing how you move forward with this though; I love the concept, and like I said, that wood floor looks very believable so far.
Thanks for the headsup
After seeing what he did, I can honestly say that I am realy motivated now to reach that same level of awesome.
I think its a great challenge for me
Cheers
Cupboard only has Albedo for now, other maps will follow
I know the tileling of the wallpaper isn't perfect, need to fix that as I go on.
Other then that feel free to give me constructive critique
P.S.: I will replace the concrete wall with my own texture.
Any idea if they renamed it or am I just blind.
I'm not talking about the greyscale blend node but the one that was in SD4
Thanx in advance