Hi everybody, I made a model in 3ds max for dota 2. When I started creating the item, I didn't have scale in mind because I figured an item can always be rescaled. So as I was finishing up the model I decided to test and see what it looks like ingame. So I imported the decompiled model from Dota 2 and scaled my model to…
It took me forever to find the floor plan's that matches the Jupiter 2 Set on the tv show. After watching clips of the show, I think I found the right ones.
I need 2 character 3d models that are ready to use for animation. Each 3d model need to have 1. Face Rigged 2. Body Rigged Here is the characters that I want it doesn't need to look 100% like this Thanks
I seem to remember in Marmoset 1 there was a feature that allowed you to rotate your model within the scene. In Marmoset 2 I can't seem to find this feature. There's options to move the scene or the camera, which is basically the same thing right?
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
Hey guys! This is a Dota 2 courier I'm hoping to finish by summer...with some luck I can get him into the store! Just looking for some first impressions and critique. Does it look like it could fit into the Dota world?
What's This? http://www.somuchmonsters.com/so-much-dota-2/ -Some useful tutorials to get you started using Sunbstance Painter in your DOTA 2 pipeline(seriously, you should!) -A page holding all the useful resources I could come up with to help you when you are starting a DOTA 2 asset. -Shader Parameters for each hero to…
We're seeking an experienced CryEngine 2 level designer for position of level optimization and other misc duties. Please reply here with a link to your portfolio. Thanks, WildWestGames Development Skype:Gusher5