I designet the outhouse with the intent of making it look as if an amateur had built it on a budget, with limited resources of materials. A hunter living alone, somewhere in a Scandinavian forrest. A minimalist, and practical of mind. The goal of this project, is to practice my skills with textures painted from scratch in…
343 Industries is looking for a Senior Texture/Material Artist to join our Environment Art team. To qualify for this position we are looking for senior level experience and a super strong portfolio. PM me for more details. Cheers!
[IMG][/img] Had to do a project for class that required modeling 5 objects and then UV mapping and texturing all of them. So here is what I came up with. Any suggestions on what I can improve?
Hi guys! I created the model of sword with the 3 parts( blade, garda and handle) and before combine it`s looks good, but after combine appear a problems. How i can to fix this?
Hello guys, i am making this as texture practice and i tought the best way to achive the best result it would be to post my wip on here so i can recive some advices and critics about what i am doing wrong. Right now i am facing serious issues in defining my metal material, so advices would be great :) Heres the viewport…
I've been scrolling through my prefs and help files but I can't seem to figure out how many of you are getting those nice high res viewport textures on your models. Mine always end up looking way blurrier then they should and I can't find the "make pretty" preference. So, if anyone knows wtf Im yammering about, plz fill me…
Texture#3... It's a metal furnace/chimney thingy. Uh Yeaaaaaaa. Really wish I could show the concept so it makes more sense. The texture is going to be applied to a cylinder shaped object. Crit away.
Hello! I'm working on a castle model and trying to use tiling materials throughout the whole scene. Right now I'm trying to make a spired tower with shingles that wrap seamlessly around it. For reference, here is an Assassin's Creed screenshot that shows what I'm going for: All of the roof tiles are seamless around the…
A team of experienced 3d artists and animators is looking for photoreal modeling/texturing work such as: - vehicles (cars, tanks, trucks, planes and such), both high- and low-poly - architecture - environmental props - weapons We've got experience of work mostly on RTS and FPS games and would be happy to handle big volumes…
Hello everyone, I am currently working on a project for company that does graphics for RZR's and I have created all parts I need for the graphics so far. However I was wondering if it was possible to resize a Texture map in either Headus or 3DS Max to fit the actual size of the RZR parts I have built. I need them the…